recoveredscience.com            We offer surprises about     

and the unique new  Quantum game that models modern life

by H. Peter Aleff

BOARD GAMES

Quantumgame

Before Quantum

Quantum Now

Rules for Quantum

Quantum Responses

Quantum Reviews 1  >>>

Quantum Reviews 2

Quantum Reviews 3

Quantum Rewards

Reserve your Quantum
Books & Info on Games

Game of the Goose
and Labyrinth

Goose Introduction

Riddle of Goose
Goose Game Rules
Labyrinth Riddle
Phaistos Disk Riddle
Labyrinth clues 1
Labyrinth clues 2
Labyrinth clues 3
Labyrinth rules 1
Labyrinth rules 2
Goose versus Disk
Solomon's Labyrinth 1
Solomon's Labyrinth 2

Phaistos Disk Story

Summary of Volume One

Table of Contents

Riddle introduction

Translation examples

New perspective

Rosette symbolism

Rosette examples

Gameboard tracks

Heads on Disk

Philistine connection

Philistine fluted crown

Senet as key to Disk

Senet enduring magic

Calendar gameboards

Marks on Senet squares

Senet and Phaistos Disk

Metonic cycle on Disk

Command- Life- Down

T-shirt sign Tartarus

Preview Vol. 2
Reader responses
 


Visit our other Sections:


Prime  Patterns

Constants

Astronomy

Medicine
 


Store Stuff:


Home Page
Search this site
FAQ about e-books
Download free e-books
Sign in for updates
Our Privacy Policy
Useful Links
Rebranding
About us
email us
 

 

  

  The game from the depths of time  

 

now mirrors the new millennium

 
 

 QuantumTM

Gam85picture.gif (10822 bytes)

in Games Magazine's "Games 100"  List of the year's best new games,  November 1984, page 47

Number of players: Two to four
Complexity: 2 
(1 = easiest, 5 = hardest to learn)
Typical playing time: 30 minutes

This is a fast-changing game that's full of surprises.  First the board is shaken to randomly distribute weighted pieces into different holes. Players then take turns either moving a piece or turning one upside down (thereby changing its movement capabilities). Moves can be quite dramatic: Often it's possible to jump and capture 10 or more opposing pieces in a turn.
 
The object is to occupy all four center spaces. Falling behind usually entitles you to make a one-time-only "disaster" move that can equalize things in a hurry.

*

QuantumTM
 
Gam85picture.gif (10822 bytes)

again in Games Magazine's "Games 100"  list of the year's best new games, November 1985, page 40

Number of players: Two to four
Complexity: 2 
(1 = easiest, 5 = hardest to learn)
Typical playing time: 30 minutes

 
Having fewer pieces isn't always bad in this very original blend of strategy and chance. The starting position is determined randomly, by shaking the board until all the pieces fall into its holes, "blank" side up.  Blank pieces jump over other pieces, often making many captures in a turn, then are flipped over to become one of two new types of pieces.

The scramble to win by occupying the four center squares is always lively, and special "disaster" and "transformation" moves offer resourceful players a good chance to come from behind.

Continue to more reviews, or buy your collector's edition Quantum game at www.gamepuzzles.com/histfun.htm#QM
 

 
 

Return to navigation bar    Back to top     About us
Our Privacy Policy     Useful Links     Rebranding

Quantumplayer rebates and rewards program

Contact us at recoveredscience.com
2097 Cottonwood Drive, Vineland, NJ 08361  USA

All not otherwise credited material on this site is
1982 to 2015 H. Peter Aleff All rights reserved.