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by H. Peter Aleff



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Game of the Goose
and Labyrinth

Goose Introduction

Riddle of Goose
Goose Game Rules
Labyrinth Riddle
Phaistos Disk Riddle
Labyrinth clues 1
Labyrinth clues 2
Labyrinth clues 3
Labyrinth rules 1
Labyrinth rules 2
Goose versus Disk
Solomon's Labyrinth 1
Solomon's Labyrinth 2

Phaistos Disk Story

Summary of Volume One

Table of Contents

Riddle introduction

Translation examples

New perspective

Rosette symbolism

Rosette examples

Gameboard tracks

Heads on Disk

Philistine connection

Philistine fluted crown

Senet as key to Disk

Senet enduring magic

Calendar gameboards

Marks on Senet squares

Senet and Phaistos Disk

Metonic cycle on Disk

Command- Life- Down

T-shirt sign Tartarus

Preview Vol. 2
Reader responses

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  The game from the depths of time  


now mirrors the new millennium



Gam85picture.gif (10822 bytes)

in Games Magazine's "Games 100"  List of the year's best new games,  November 1984, page 47

Number of players: Two to four
Complexity: 2 
(1 = easiest, 5 = hardest to learn)
Typical playing time: 30 minutes

This is a fast-changing game that's full of surprises.  First the board is shaken to randomly distribute weighted pieces into different holes. Players then take turns either moving a piece or turning one upside down (thereby changing its movement capabilities). Moves can be quite dramatic: Often it's possible to jump and capture 10 or more opposing pieces in a turn.
The object is to occupy all four center spaces. Falling behind usually entitles you to make a one-time-only "disaster" move that can equalize things in a hurry.


Gam85picture.gif (10822 bytes)

again in Games Magazine's "Games 100"  list of the year's best new games, November 1985, page 40

Number of players: Two to four
Complexity: 2 
(1 = easiest, 5 = hardest to learn)
Typical playing time: 30 minutes

Having fewer pieces isn't always bad in this very original blend of strategy and chance. The starting position is determined randomly, by shaking the board until all the pieces fall into its holes, "blank" side up.  Blank pieces jump over other pieces, often making many captures in a turn, then are flipped over to become one of two new types of pieces.

The scramble to win by occupying the four center squares is always lively, and special "disaster" and "transformation" moves offer resourceful players a good chance to come from behind.

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